Liquid Glass
techApple visionOS made still — frosted translucency, real refraction, specular depth. The premium default.
- References
- Apple visionOS / Liquid Glass material — The reference for depth, refraction, and parallax done with restraint.
- Apple Pro product pages — Dramatic near-black staging, one hero object, motivated key light.
- Linear app surfaces — Glass that frames structure, never decoration.
- Best for
- Page heroesProduct shotsOS/dashboard marketingCourse covers
- Best engines
- infogeniusgpt-image-2
Quality bar
- Refraction reads as real glass, not a blur filter
- A single, nameable hero subject
- Depth is layered (foreground/subject/ground), not flat
- Accents are emerald/cyan light, never decorative gradient
- No banding in the dark gradient (grain present)
Refuses
- Glassmorphism with nothing underneath to refract
- Plastic or toy-like sheen instead of true glass
- Pure black (#000) ground — use void #0a0a0b
- More than one hero subject competing for focus